Challenge mode

Challenge Mode (referred to as "challenge” in the main menu) is an additional game mode and main menu option added in the 2.1 update. The game features 7 challenges by the developers, and a custom challenge mode for players to create their own challenges.

Differences from the main game

 * The number of each antagonist in the maze and their difficulty (speed), where applicable, are pre-set and stay constant for the entire play.
 * The only areas are the maze and the surrounding fenced in area. The game starts out in front of the center entrance with only the outhouse behind the player and their tools already collected.
 * Walking far enough away from one of the entrances to the maze instantly transitions the player to the next gate.
 * Completing a challenge cuts to a black screen displaying the text "CHALLENGE COMPLETE".

Challenges
On the Steam version of the game, completing a challenge for the first time awards its corresponding Achievement.

Custom Challenges

 * The number of Pumpkin Jack, Cablecrow, Brute, Rattler, and Drought can be set between 0 and 4.
 * There is always 1 Zardy. This cannot be changed.
 * The number of Pumpkin Crawlers and Cornstalkers can be set between 0 and 1. Setting the count to 1 merely enables the antagonist, it does not mean that only 1 of each can be present at a time.
 * The difficulty of Pumpkin Jack, Cablecrow, Brute, Rattler, Zardy, and Drought can be set between 1 and 4.
 * The maze can be set to a custom seed or be left to be procedurally generated.
 * The difficulty of the Maze can be set between 1 and 4, which sets the number of weeds to 2, 3, 4, or 5.

Setting all settings in a custom challenge to the maximum awards the Foolhardy achievement if the player destroys a weed and then exits the maze. If the player manages to beat the challenge fully, it has a unique ending.